Remove c game-demo-showcase 11
article thumbnail

Get Started with Generative AI Development for Windows PCs with NVIDIA RTX

Nvidia

Many use cases would benefit from running LLMs locally on Windows PCs, including gaming, creativity, productivity, and developer experiences. NVIDIA TensorRT-LLM also contains components to create Python and C++ runtimes to run inference with the generated TensorRT engines.

AI 52
article thumbnail

Schedule for GodotCon 2018 in Pozna?

Mircosoft Game Dev

As announced a few weeks back , we're organizing a Godot Convention ( GodotCon ) in Poznań, Poland, on 10 & 11 October 2018. Demo: A short guide to contributing to Godot's editor | Gilles Roudière ( groud ). Prerequisites: Laptop with Git, and for code contributions a C++ compiler installed. Thursday, 11 October 2018.

Demo 52
Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

Trending Sources

article thumbnail

GSoC 2019 progress report #2

Mircosoft Game Dev

Finally, I can show the current light mapper results in the Sponza demo: This image uses real-time direct lighting (regular Godot light nodes) and a light map for the indirect light bounces. I would like to make things nicer by using some of the C++11 features when the engine moves to it for Godot 4.0, Next steps.

article thumbnail

Godot 3.3 has arrived, with a focus on optimization and reliability

Mircosoft Game Dev

x branch to develop and publish their games today , so it's important for us to keep giving Godot 3 users an improved gamedev experience. As such, most of the focus was on implementing missing features or bugfixes which are critical for publishing 2D and 3D games with Godot 3, and on making the existing features more optimized and reliable.