Remove Cinematics Remove Editing Remove Lightmap Remove Mesh
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Godot for AA/AAA game development - What's missing?

Mircosoft Game Dev

Additionally, the modern backend can implement rendering methods , such as forward clustered, mobile, and more in the future (such as deferred clustered, cinematic, etc.). Mesh streaming : Models are loaded as low detail (few vertices). Animation streaming : Modern games have long cinematics, which require a lot of animation data.

AAA 145
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Godot 3.1 is out, improving usability and features

Mircosoft Game Dev

Unsupported features will not be visible when editing materials. Unsupported features will not be visible when editing environments. Use baked lightmaps instead. Key editing in inspector. New track type: Animation (play animations of sub-animation player, allowing complex cinematics). Revamped filesystem dock.

Feature 52
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How to Use Unity Cinemachine Virtual Cameras

Game Designing

This can be ideal for cinematics who have been looking for a way to fully automate in game camera systems. You have to pay for extra plug-ins to export, for example, FBX meshes out of an engine. This basically means you can only bake lightmaps using a single machine. You can even change the edit and color grading.