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Godot for AA/AAA game development - What's missing?

Mircosoft Game Dev

Additionally, the modern backend can implement rendering methods , such as forward clustered, mobile, and more in the future (such as deferred clustered, cinematic, etc.). Animation streaming : Modern games have long cinematics, which require a lot of animation data. Additionally, Godot 4.0

AAA 145
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Godot 3.1 is out, improving usability and features

Mircosoft Game Dev

Use baked lightmaps instead. New track type: Animation (play animations of sub-animation player, allowing complex cinematics). As this back-end is intended to run on the lowest end hardware possible, shaders need to be kept very small. As such all lighting is done by using a forward multi-pass approach. GIProbes of course don't work.

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How to Use Unity Cinemachine Virtual Cameras

Game Designing

This can be ideal for cinematics who have been looking for a way to fully automate in game camera systems. This basically means you can only bake lightmaps using a single machine. What’s even more exciting is that you can create complex behaviors using virtual cameras in a matter of minutes that once took hours or even days.