Remove Clipping Remove Collision Remove NPC Remove Rigging
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The Kristala Dev Blog - Issue #17

Astral Clock Tower Studios

After fiddling around and running some tests, Will was able to make it so that the character can effectively roll through various environmental objects - like the barrels shown in the clip below - to destroy them. Animation / Rigging / Production. First, Shelly gave a little facelift to the texturing used on our Masarusa enemy.

Dev 52
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The Kristala Dev Blog - Issue #21

Astral Clock Tower Studios

Last issue, we shared 3D Character Designer Bianca's progress on the model for our Nisargan forest nymph NPC. Here are a few clips of our menu systems and consumables in action so you can get an idea of how they're intended to look - and work! - Which of these unique biomes would you love to visit the most?

Dev 52
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The Kristala Dev Blog - Issue #32

Astral Clock Tower Studios

There's a specific role the damaged piece plays in the Kristala demo's core storyline, and it coincides with an NPC we've been keeping under wraps up until this point. Fixing collision on trees. the red one featured in the below clip) to better match the overall vibe and aesthetic of the level itself. link] Rigging / Animation.

Dev 52