Remove Co-op Remove Content Remove Mobile Gaming Remove Puzzle
article thumbnail

[Event Spotlight] How Mobile Game Developers Can Boost Engagement In The Casual Puzzle Genre With Competitive 1v1 Events

Game Refinery

This has become especially prevalent in the puzzle subgenre, with around 75% of casual puzzle games in the US top-grossing 200 implementing these features. With that in mind, are mobile game studios missing out on an important opportunity here to boost engagement?

Puzzle 52
article thumbnail

How Playrix' Township Became a Billion Dollar Game

Deconstructor of Fun

Playrix is one of the powerhouses in the puzzle genre thanks to Gardenscapes and Homescapes’ current success. And while those two titles dominate the top charts, Playrix road to the top started a long time ago with a non-assuming little game know as Township. But before that, lets talk about the mammoth in the room, Playrix.

Co-op 52
Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

Trending Sources

article thumbnail

The Imminent Ragnarok of M&A in Mobile Gaming Space

Deconstructor of Fun

I believe that the deprecation of the IDFA will catalyze a period of accelerated consolidation in the mobile gaming space via M&A. Smaller, single-game mobile gaming studios will see their growth trajectory obstructed completely and suddenly. The valuations of these companies will drop rapidly.

article thumbnail

Tower of Fantasy – Is the Game Really a Genshin Impact With a Social Twist?

Game Refinery

Although, in these types of games, whenever there is a new content update, there is also a revenue spike, which can be shown in the case of Tower of Fantasy. How is the genre shift shown in the game? Tower of Fantasy: Co-operative challenges in the open-world. Tower of Fantasy: co-op PvE game mode Dimensional Trial.

Fantasy 52
article thumbnail

Istanbul Gaming Summit 2023

Deconstructor of Fun

Last week in Istanbul, Google and Deconstructor of Fun brought together a thousand-strong group of high-level mobile game execs to talk about the future of the business. His data and insights were based on US data as a proxy for the western market, and focused on platform privacy, or the “Apple global mobile game recession”.

Games 59