Remove Code Remove Console Remove Internet Remove Visual Scripting
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Godot 3.0 is out and ready for the big leagues

Mircosoft Game Dev

It brings a brand new rendering engine with state-of-the-art PBR workflow for 3D, an improved assets pipeline, GDNative to load native code as plugins, C# 7.0 Visual Scripting. Console support. The generated C# code API includes the full documentation embedded, so code completion works very well with it.

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Godot's new high level networking preview is up!

Mircosoft Game Dev

By default Godot will provide an implementation based on ENet , but the plan is that this could support AdHoc WiFi, Bluetooth, custom device/console networking APIs, etc. Yet it is made available to scripting in case a game has specific needs for a lower level API. Enter Internet. Using the Master/Slave model efficiently.