Remove Code Remove Editing Remove Game Engine Remove Sandbox
article thumbnail

Sandbox vs themepark

Raph Koster

I just watched a couple of videos about sandbox vs themepark games (in particular one by NerdSlayer and another by Josh “Strife” Hayes )… One thing that struck me about the ways players often talk about this (because at this point the history is so old) is that people think of sandbox as the older version of MMOs, and themeparks as newer.

Sandbox 64
article thumbnail

Godot for AA/AAA game development - What's missing?

Mircosoft Game Dev

release (there is just too much new code that needs to be tested throughly). This will allow creating custom renderers or plugging custom code during the rendering steps, which is very useful for custom rendering techniques or post processes. Units in some types of strategy games with thousands of entitites roaming across a map.

AAA 145
Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

Trending Sources

article thumbnail

How to Begin Metaverse Game Development 

iXie gaming

Tools and Resources for Developing Metaverse Games The following four categories of tools and resources are crucial for developing metaverse games: Software and Hardware: Hardware and software requirements are particular for creating a Metaverse game. Notable among these are Unity, Unreal Engine, and CryEngine.

article thumbnail

Vulkan progress report #7

Mircosoft Game Dev

A very common complaint when using shadowmaps in Godot is that tweaking shadow bias is extremely difficult compared to other game engines. will allow you to have low level access to the rendering APIs, allowing you to do all the same things Godot does during rendering, or calling your custom code in the middle of render passes.

Render 52