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Godot 3.3 has arrived, with a focus on optimization and reliability

Mircosoft Game Dev

If you use and enjoy Godot, plan to use it, or want support the cause of having a mature, high quality free and open source game engine, then please consider becoming our patron. macOS: ARM64 build, code signing. macOS: ARM64 build, code signing. Thanks to all of you patrons from the bottom of our hearts!

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Godot for AA/AAA game development - What's missing?

Mircosoft Game Dev

The features offered are also a lot more reminiscent of AAA games, such as far more material options and advanced visual effects (including circle DOF , volumetric fog, AMD FSR, etc.). release (there is just too much new code that needs to be tested throughly). a team member modifying code or a scene they don’t own by mistake).

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Godot 3.0 is out and ready for the big leagues

Mircosoft Game Dev

After more than 18 months of development, all Godot Engine contributors are proud to present our biggest release so far, Godot 3.0! It brings a brand new rendering engine with state-of-the-art PBR workflow for 3D, an improved assets pipeline, GDNative to load native code as plugins, C# 7.0 Visual Scripting.

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Release candidate: Godot 3.4 RC 3

Mircosoft Game Dev

GDScript: Ignore property groups and categories in GDScript code completion ( GH-54272 ). Lightmapper: Add an editor setting to configure number of threads for lightmap baking ( GH-52952 ). Shaders: Prevent shaders from generating code before the constructor finishes ( GH-52475 ). if something that worked fine in 3.3.3

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Release candidate: Godot 3.4 RC 2

Mircosoft Game Dev

GDScript: Ignore property groups and categories in GDScript code completion ( GH-54272 ). Lightmapper: Add an editor setting to configure number of threads for lightmap baking ( GH-52952 ). Shaders: Prevent shaders from generating code before the constructor finishes ( GH-52475 ). if something that worked fine in 3.3.3

Mesh 52
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Dev snapshot: Godot 3.4 beta 6

Mircosoft Game Dev

Lightmapper: Add an editor setting to configure number of threads for lightmap baking ( GH-52952 ). Shaders: Prevent shaders from generating code before the constructor finishes ( GH-52475 ). VisualScript: Allow dropping custom node scripts in VisualScript editor ( GH-50696 ). if something that worked fine in 3.3.3

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Release candidate: Godot 3.4 RC 1

Mircosoft Game Dev

Lightmapper: Add an editor setting to configure number of threads for lightmap baking ( GH-52952 ). Shaders: Prevent shaders from generating code before the constructor finishes ( GH-52475 ). VisualScript: Allow dropping custom node scripts in VisualScript editor ( GH-50696 ). if something that worked fine in 3.3.3

Mesh 52