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Top Emerging Free Game Development Tools and Trends!

Big Games

Think AI that helps you build landscapes, real-time 3D sculpting like magic, and coding made accessible even for total newbies. Grab your controller because this blog is your cheat code for building the next gaming masterpiece – for free! Forget hefty price tags and complex coding. But that’s not all! Let’s jump in!

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Godot 3.0 is out and ready for the big leagues

Mircosoft Game Dev

It brings a brand new rendering engine with state-of-the-art PBR workflow for 3D, an improved assets pipeline, GDNative to load native code as plugins, C# 7.0 Visual Scripting. Auto-tiling in tile maps. writing shaders is very easy! Visual Scripting. and that we'd better focus fully on 3.0

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Release candidate: Godot 3.4 RC 3

Mircosoft Game Dev

CSG: CSGPolygon fixes and features: Angle simplification, UV tiling distance, interval type ( GH-52509 ). Core: Fix read/write issues with NaN and INF in VariantParser ( GH-47500 ). CSG: CSGPolygon fixes and features: Angle simplification, UV tiling distance, interval type ( GH-52509 ). Please try it out and report any issue.

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Release candidate: Godot 3.4 RC 2

Mircosoft Game Dev

CSG: CSGPolygon fixes and features: Angle simplification, UV tiling distance, interval type ( GH-52509 ). Core: Fix read/write issues with NaN and INF in VariantParser ( GH-47500 ). CSG: CSGPolygon fixes and features: Angle simplification, UV tiling distance, interval type ( GH-52509 ). Please try it out and report any issue.

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Dev snapshot: Godot 3.4 beta 6

Mircosoft Game Dev

CSG: CSGPolygon fixes and features: Angle simplification, UV tiling distance, interval type ( GH-52509 ). Core: Fix read/write issues with NaN and INF in VariantParser ( GH-47500 ). CSG: CSGPolygon fixes and features: Angle simplification, UV tiling distance, interval type ( GH-52509 ). Please try it out and report any issue.

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Release candidate: Godot 3.4 RC 1

Mircosoft Game Dev

CSG: CSGPolygon fixes and features: Angle simplification, UV tiling distance, interval type ( GH-52509 ). Core: Fix read/write issues with NaN and INF in VariantParser ( GH-47500 ). CSG: CSGPolygon fixes and features: Angle simplification, UV tiling distance, interval type ( GH-52509 ). Please try it out and report any issue.

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Dev snapshot: Godot 3.4 beta 5

Mircosoft Game Dev

Scene: Write node groups on a single line when saving a.tscn file ( GH-52284 ). Shaders: Prevent shaders from generating code before the constructor finishes ( GH-52475 ). TileSet: Fix selection of spaced atlas tile when using priority ( GH-50886 ). VisualScript: Expose visual script custom node type hints ( GH-50705 ).

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