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Unity Bolt Tutorial: How to Add Triggers & Switches

SOVEREIGN MOON

SOVEREIGN MOON PRESENTS… How to Add Triggers and Switches Using Bolt (No-Code Game Dev). Today, Sovereign Moon Studios, the makers of your favorite NoCode game development course , are excited to bring you a new tutorial that will show you how to use triggers and switches within Unity’s free visual scripting add-on called Bolt.

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Release candidate: Godot 3.4 RC 1

Mircosoft Game Dev

Notable changes are in-editor class reference translations (so far Chinese (Simplified), Spanish, and some French), some new rendering features (high quality glow mode, 3D point light attenuation option), and a number of C# marshalling fixes. Physics: Improved logic for KinematicBody collision recovery depth ( GH-53451 ).

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Release candidate: Godot 3.4 RC 3

Mircosoft Game Dev

Physics: Improved logic for KinematicBody collision recovery depth ( GH-53451 ). Rendering: Add new 3D point light attenuation as an option ( GH-52918 ). Editor: Fix logic for showing tilemap debug collision shapes ( GH-49075 ). LineEdit: Double click selects words, triple click selects all the content ( GH-46527 ).

Mesh 52
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Release candidate: Godot 3.4 RC 2

Mircosoft Game Dev

Physics: Improved logic for KinematicBody collision recovery depth ( GH-53451 ). Rendering: Add new 3D point light attenuation as an option ( GH-52918 ). Editor: Fix logic for showing tilemap debug collision shapes ( GH-49075 ). LineEdit: Double click selects words, triple click selects all the content ( GH-46527 ).

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