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COCOON creator Jeppe Carlsen “I never compromise on playability”

PreMortem.Games

. “My Co-founder Jakob Schmid and myself created the rhythm based puzzle platformer 140 together back in the day, and we are both interested in integrating music systems with the game design.” Carlsen’s vision for Cocoon sprang from a fascination with game mechanics.

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Mordhau on consoles: “A lot of smoke and mirrors go into making things hit”

PreMortem.Games

This is a completely different beast from a shooter.” “ Mordhau at its core has always been about melee combat”, says Jonathan Dunn, Game Designer at Triternion. This led us to design the combat not as a means to end an engagement, but as a vehicle for player expression and creativity.

Console 104
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How to make your dream game, publish it and not die in the process

Mircosoft Game Dev

Let them work the way they like, quick and dirty, but just make sure they write clean APIs to communicate with other programmers. When I work on Godot, I make sure the design and architecture are as flawless as possible. Starting over, is the game commercially viable? Wait, shouldn't a prototype come first?

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How to Design the Mechanics of Your Board Game

Brand Game Development

Every single developer has different methods for creating their games. This article is the third of a 19-part suite on board game design and development. Need help on your board game? Join my community of over 2,000 game developers, artists, and passionate creators. Brandon: Let’s take a video game example.

Mechanics 130
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How to Tell Great Stories Through Board Games

Brand Game Development

Every single developer has different methods for creating their games. This article is the seventh of a 19-part suite on board game design and development. Need help on your board game? Join my community of over 2,000 game developers, artists, and passionate creators. Do not eat!

Mechanics 130