Godot Tactics RPG – 03. Input & Camera
The Liquid Fire
FEBRUARY 19, 2024
Setting Up Input Mapping I think the biggest things in Godot that are a bit different with input are that the mouse scroll wheel is considered a button click. One click for each ‘tick’ the wheel scrolls. save_game.store_8(tiles[key].height) pos.x, "pos_z" : tiles[key].pos.y, pos.y, "height" : tiles[key].height
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