Godot Tactics RPG – 03. Input & Camera
The Liquid Fire
FEBRUARY 19, 2024
func SaveMap(saveFile): var save_game = FileAccess.open(saveFile, FileAccess.WRITE) var version = 1 var size = tiles.size() save_game.store_8(version) save_game.store_16(size) for key in tiles: save_game.store_8(key.x) save_game.store_8(tiles[key].height) pos.x, "pos_z" : tiles[key].pos.y, pos.y, "height" : tiles[key].height
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