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Hideo Kojima: Influential and Innovative Video Game Director and Writer

Game Designing

As a child, he gained a deep appreciation for film and developed a refined taste in the medium that would inspire his work for years to come. Kojima always had a knack for creating and worked on film and writing projects before deciding to enter the video game industry in the mid-1980s after securing a job at game developer Konami.

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Indie game capsule reviews: Immortality, Wayward Strand, Cult of the Lamb, Betrayal at Club Low, Atuel

Radiator Blog

It's like Spec Ops: The Line tempering its military shooter glorification with an anti-war moral, or the pseudo-documentary film I, Tonya sensationalizing Tonya Harding's career while also blaming the viewer for it. A high concept with a high execution. You talk but they don't listen. Maybe you'll just stop talking to them altogether?

Indy 52
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Would “Sword Art Online” Be a Bad VR Game?

Rampant Games

This leads to the downfall of Kirito at the end of the Aincrad story arc, and nearly results in Asuna’s death in the recent film Sword Art Online: Aria of a Starless Night. Cutscenes in an MMO? In the Sword Art Online: Progressive novels, certain plotlines are punctuated by forced events which are effectively cutscene events.

Art 52
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UEFN & HaZ Dulull- A New Dawn for Creators

Game Dev Unchained

The realms of gaming and the film industry are coming together in a harmonious convergence, as the technology and expertise of both fields are being shared and utilized to create impressive results. Dulull explained how he used the technology during the pandemic when traditional filming was put on hold.

Film 98