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Hideo Kojima: Influential and Innovative Video Game Director and Writer

Game Designing

The first product of this independence was 2019s Death Stranding , which departed heavily from the conventions of the Metal Gear Solid series and explored innovative new gameplay concepts in a new setting. Despite the bold new direction, the game was generally well-received by critics and gamers.

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Destiny 2 Preservation Mission Not Showing Up: How to Fix

Game Errors

Although you are a fan of the FPS genre and SF themes, the game’s concept may turn you off even though you want to enjoy it. A cutscene will play, and then the Preservation mission will appear. This Preservation mission was unlocked once the Vow of the Disciple raid was beaten.

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Maximizing Acquisition and Retention Through Mobile Game Analytics

iXie gaming

And how do you achieve this much-needed concept when you use mobile game analytics in game design? Also, you can leverage mobile game analytics tools to create cutscenes and dialogues that further improve immersion, enabling players to actively participate in the narrative. But what is immersion? Let’s find out.

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Maximizing Acquisition and Retention Through Mobile Game Analytics

iXie gaming

And how do you achieve this much-needed concept when you use mobile game analytics in game design? Also, you can leverage mobile game analytics tools to create cutscenes and dialogues that further improve immersion, enabling players to actively participate in the narrative. But what is immersion? Let’s find out.

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Would “Sword Art Online” Be a Bad VR Game?

Rampant Games

Cutscenes in an MMO? In the Sword Art Online: Progressive novels, certain plotlines are punctuated by forced events which are effectively cutscene events. I like the concept in theory. Ultimately, I believe that Sword Art Online gained its popularity as much for its concept and timing than its execution.

Art 52
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new Quake map: The Close And Holy Darkness

Radiator Blog

The massing was inspired by this "Forgotten Temple" concept art by Jonas Ellermann (above). The monster closet approach is less work, Though in the late 1990s, gamers started deriding Doom's monster closets as unrealistic and "un-immersive", reaching a fever pitch when Doom 3 had the audacity to pair monster closets with cutscenes.

Texture 52
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Indie game capsule reviews: Immortality, Wayward Strand, Cult of the Lamb, Betrayal at Club Low, Atuel

Radiator Blog

This isn't a big apocalyptic video game betrayal cutscene where a villain reveals himself and destroys a castle, instead it's a smaller deeper betrayal that instantly brought me back to being a teenager. A high concept with a high execution. You talk but they don't listen. Maybe you'll just stop talking to them altogether?

Indy 52