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Maximizing Acquisition and Retention Through Mobile Game Analytics

iXie gaming

These insights help you as a developer to make informed decisions, refine gameplay, deliver tailored experiences that excite players, and optimize in-game economies. Leveraging Mobile Game Analytics in Game Design To maximize acquisition and retention, you must craft an irresistible game design.

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Maximizing Acquisition and Retention Through Mobile Game Analytics

iXie gaming

These insights help you as a developer to make informed decisions, refine gameplay, deliver tailored experiences that excite players, and optimize in-game economies. Leveraging Mobile Game Analytics in Game Design To maximize acquisition and retention, you must craft an irresistible game design.

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UEFN & HaZ Dulull- A New Dawn for Creators

Game Dev Unchained

The realms of gaming and the film industry are coming together in a harmonious convergence, as the technology and expertise of both fields are being shared and utilized to create impressive results. This was the primary discussion during the latest episode where I invited the accomplished filmmaker and game designer HaZ Dulull.

Film 98
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Would “Sword Art Online” Be a Bad VR Game?

Rampant Games

So author Reki Kawahara drew on his familiarity with the games of the day and their systems to create what he thought would be a super-cool virtual reality game. Once consumer VR hit in 2015, we discovered a lot about VR game design. Let’s say Sword Art Online did release today using current VR technology.

Art 52
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Giving up on the “1P Strategy Game”

Keith Burgun

But I also think in all that time I’ve really only met a small handful of people who understand why I value this one-player strategy game thing, specifically. I don’t really care about words, though, as long as we all agree on the concepts.

Games 52
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The three most important qualities in an RPG

Keith Burgun

Also, worth listening to my conversation with Pete Seicienski on his “Adventure Gamesconcept, which is very much related to this Sense of Wonder thing ). This newness and ambition was a big part of why, as a player playing the game back then, it was so good at inspiring a sense of wonder.

Fantasy 52