Remove Concepts Remove Horror Remove PC Remove Prototyping
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How to build successful VR games as a solo developer

Game Analytics

And that resulted in the first prototype of Dreadhalls. I focused on the horror aspect to make it more engaging, and it pretty much designed itself after that. And even more so in VR, considering how immersive these games are compared to mobile, console and PC. I have a long backlog of game ideas and concepts.

Build 86
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Reality, Upgraded: Navigating VR/AR Gaming with Alex Silkin

Game Dev Unchained

His experiences have led him to focus on the development of VR games based on popular intellectual properties such as Creed: Rise to Glory and an upcoming sci-fi horror game inspired by the Alien movies. As a pioneer in the field, Silkin reminisces about the time when VR was essentially a prototype cluttered with wires and bulky headsets.