Remove Console Remove Lightmap Remove Texture Remove Visual Scripting
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Godot 3.0 is out and ready for the big leagues

Mircosoft Game Dev

which would have included new multiplayer networking, visual scripting and many other improvements) because we realized that projects using the new features would no longer work in 3.0, Visual Scripting. Console support. For low-end systems or mobile devices, we provide a more classical lightmapping workflow.

Render 52
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Dev snapshot: Godot 3.4 beta 6

Mircosoft Game Dev

Rendering: Fixes depth sorting of meshes with transparent textures ( GH-50721 ). Animation: Fix rendering centered odd-size texture for AnimatedSprite/AnimatedSprite3D ( GH-53052 ). Core: Improve the console error logging appearance: ( GH-49577 ). GLES3: Allow repeat flag in viewport textures ( GH-34008 ).

Beta 52
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Release candidate: Godot 3.4 RC 1

Mircosoft Game Dev

Rendering: Fixes depth sorting of meshes with transparent textures ( GH-50721 ). Animation: Fix rendering centered odd-size texture for AnimatedSprite/AnimatedSprite3D ( GH-53052 ). Core: Improve the console error logging appearance: ( GH-49577 ). GLES3: Allow repeat flag in viewport textures ( GH-34008 ).

Mesh 52
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Release candidate: Godot 3.4 RC 3

Mircosoft Game Dev

Rendering: Fixes depth sorting of meshes with transparent textures ( GH-50721 ). Animation: Fix rendering centered odd-size texture for AnimatedSprite/AnimatedSprite3D ( GH-53052 ). Core: Improve the console error logging appearance: ( GH-49577 ). GLES3: Allow repeat flag in viewport textures ( GH-34008 ).

Mesh 52
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Release candidate: Godot 3.4 RC 2

Mircosoft Game Dev

Rendering: Fixes depth sorting of meshes with transparent textures ( GH-50721 ). Animation: Fix rendering centered odd-size texture for AnimatedSprite/AnimatedSprite3D ( GH-53052 ). Core: Improve the console error logging appearance: ( GH-49577 ). GLES3: Allow repeat flag in viewport textures ( GH-34008 ).

Mesh 52