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NVIDIA DLSS Plugin and Reflex Now Available for Unreal Engine

Nvidia

DLSS pairs perfectly with computationally intensive rendering algorithms such as real-time ray tracing. Pushing PC Gaming to New Levels With our work with ray tracing, DLSS and Reflex, NVIDIA is revolutionizing what is possible from a GPU. Ray tracing and DLSS is supported in the most popular game – Minecraft.

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Unlocking GPU Intrinsics in HLSL

Nvidia

For example, a shader can use warp shuffle instructions to exchange data between threads in a warp without going through shared memory, which is especially valuable in pixel shaders where there is no shared memory. For example, warp shuffle can be used to optimize memory access in algorithms like light culling. include "nvHLSLExtns.h"

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Best Practices for Using NVIDIA RTX Ray Tracing (Updated)

Nvidia

[stextbox id="info"]This post is an update of Best Practices: Using NVIDIA RTX Ray Tracing.[/stextbox] This post is an update of Best Practices: Using NVIDIA RTX Ray Tracing. This post gathers best practices based on our experiences so far using NVIDIA RTX ray tracing in games. Cull instances for TLAS.

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Realistic Lighting in Justice with Mesh Shading

Nvidia

NetEase Thunder Fire Games Uses Mesh Shading To Create Beautiful Game Environments for Justice In December, we interviewed Haiyong Qian , NetEase Game Engine Development Researcher and Manager of NetEase Thunder Fire Games Technical Center, to see what he’s learned as the Justice team added NVIDIA ray-tracing solutions to their development pipeline.

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