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Dev snapshot: Godot 3.4 beta 2

Mircosoft Game Dev

Rendering: Rooms and portals-based occlusion culling ( GH-46130 ). Rendering: Rooms and portals-based occlusion culling ( GH-46130 ). VisualScript: Allow dropping custom node scripts in VisualScript editor ( GH-50696 ). VisualScript: Expose visual script custom node type hints ( GH-50705 ).

Beta 52
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Dev snapshot: Godot 3.4 beta 3

Mircosoft Game Dev

development branch (see our release policy for details on the various Godot versions). Rendering: Rooms and portals-based occlusion culling ( GH-46130 ). Rendering: Rooms and portals-based occlusion culling ( GH-46130 ). VisualScript: Allow dropping custom node scripts in VisualScript editor ( GH-50696 ).

Beta 52
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Dev snapshot: Godot 3.4 beta 4

Mircosoft Game Dev

development branch (see our release policy for details on the various Godot versions). Rendering: Rooms and portals-based occlusion culling ( GH-46130 ). Rendering: Rooms and portals-based occlusion culling ( GH-46130 ). VisualScript: Allow dropping custom node scripts in VisualScript editor ( GH-50696 ).

Beta 52
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Godot for AA/AAA game development - What's missing?

Mircosoft Game Dev

using data oriented algorithms to process the culling of objects and both secondary command buffers and automatic batching to efficiently submit the draw primitives. Often developers need to implement rendering techniques, post processing effects, etc. Visual scripting. Low level rendering access. Or even more.

AAA 145
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Dev snapshot: Godot 3.4 beta 5

Mircosoft Game Dev

development branch (see our release policy for details on the various Godot versions). Rendering: Rooms and portals-based occlusion culling ( GH-46130 ). Physics: Expose SoftBody pin methods for scripting ( GH-52369 ). Rendering: Rooms and portals-based occlusion culling ( GH-46130 ). The upcoming Godot 3.4

Beta 52
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Dev snapshot: Godot 3.4 beta 6

Mircosoft Game Dev

development branch (see our release policy for details on the various Godot versions). Rendering: Rooms and portals-based occlusion culling ( GH-46130 ). Rendering: Rooms and portals-based occlusion culling ( GH-46130 ). VisualScript: Allow dropping custom node scripts in VisualScript editor ( GH-50696 ).

Beta 52
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Godot 3.3 has arrived, with a focus on optimization and reliability

Mircosoft Game Dev

All Godot contributors are delighted to release our latest milestone today, Godot 3.3 , after more than 7 months of development! While most development focus is on our upcoming Godot 4.0 x branch to develop and publish their games today , so it's important for us to keep giving Godot 3 users an improved gamedev experience.