Remove Cutscenes Remove Fantasy Remove NPC Remove Puzzle
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Sandbox vs themepark

Raph Koster

It was like resetting a little stage-play; the NPC actors hit their marks and reappeared at their start location. Highly narrative, intricate puzzles, and immersive storytelling. So simulationism was born as a way to make fantasy worlds richer, more immersive… in a sense, to “make the ride better.” So is FFXIV.

Sandbox 64
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Deathloop deconstruction / design thoughts

Radiator Blog

NOT telekinesis, only works on NPCs / PvP) Havoc (temporary shield / damage buff), very useful for people who keep dying (i.e. none of Dishonored's morality system and I think this is good, the "stealth puzzle = humane cage free assassination" philosophy has aged poorly imo 69% less stealth.