Remove Cutscenes Remove Fighting Remove Game Designer Remove Polygon
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Would “Sword Art Online” Be a Bad VR Game?

Rampant Games

The closest we had was a short-lived “ Virtuality ” arcade systems in the mid-to-late 1990s, with something like 5 frames per second with flat-shaded, untextured polygons. Once consumer VR hit in 2015, we discovered a lot about VR game design. Cutscenes in an MMO? Sword Skills. Worse, it can cause VR sickness.

Art 52
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The Lost Ark Has Found its Way

Deconstructor of Fun

Lost Ark outshines other MMO games because each element mentioned above is polished to the next level. Balancing relies heavily on gear, maps are crowded with question marks, Boss fights feature repetitive mechanisms. Though, all of these foibles could be found in other games as well. The rough cutscene).