Remove Cutscenes Remove NPC Remove Playtesting Remove Prop
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A day in the life of a narrative designer

Game Global

When you imagine doing this job, is it mostly about crafting amazing cutscenes? How can I get this NPC to convey a specific emotion if I don’t have that specific animation in my toolbox? Playtesting, bug fixing, incorporating or giving feedback, and keeping an ever-watchful eye out for ludo-narrative dissonance.