A day in the life of a narrative designer
Game Global
JULY 12, 2021
How can I get this NPC to convey a specific emotion if I don’t have that specific animation in my toolbox? Playtesting, bug fixing, incorporating or giving feedback, and keeping an ever-watchful eye out for ludo-narrative dissonance. How should I space out my content to create the pacing I want? Championing the vision.
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