Remove Data Remove Debug Remove Mesh Remove Ray Tracing
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Updates to NVIDIA’s Unreal Engine 4 Branch, DLSS, and RTXGI Available Now

Nvidia

Branch offers all of the benefits of mainline UE4.26, while providing some additional features: Faster ray tracing NVRTX includes a number of improvements to ray tracing performance. Hybrid Translucency Another way to do ray traced translucency, with greater compatibility, speed and rendering options.

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Accelerating Ultra-Realistic Game Development with NVIDIA DLSS 3 and NVIDIA RTX Path Tracing

Nvidia

Featuring third-generation Ray Tracing Cores and fourth-generation Tensor Cores, they accelerate games that take advantage of the latest neural graphics and ray tracing technology. Path tracing takes a physics-based approach to how light moves around a scene.

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NVIDIA DLSS Plugin and Reflex Now Available for Unreal Engine

Nvidia

DLSS pairs perfectly with computationally intensive rendering algorithms such as real-time ray tracing. NVIDIA Reflex NVIDIA Reflex is a toolkit to measure, debug and improve CPU+GPU latency in competitive multiplayer games. Ray tracing and DLSS are supported in the biggest PC game launch ever – Cyberpunk 2077.

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Leveling Up Graphics and Performance with RTX, DLSS and Reflex at NVIDIA GTC

Nvidia

Developers can apply now for access to RTX Direct Illumination (RTXDI), the latest advancement in real-time ray tracing. REAL TIME RAY TRACING MADE EASIER RTX Direct Illumination (RTXDI) Imagine adding millions of dynamic lights to your game environments without worrying about performance or resource constraints.

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Best Practices for Using NVIDIA RTX Ray Tracing (Updated)

Nvidia

[stextbox id="info"]This post is an update of Best Practices: Using NVIDIA RTX Ray Tracing.[/stextbox] This post is an update of Best Practices: Using NVIDIA RTX Ray Tracing. This post gathers best practices based on our experiences so far using NVIDIA RTX ray tracing in games.

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Realistic Lighting in Justice with Mesh Shading

Nvidia

NetEase Thunder Fire Games Uses Mesh Shading To Create Beautiful Game Environments for Justice In December, we interviewed Haiyong Qian, NetEase Game Engine. Recently, NetEase introduced Mesh Shader support to Justice. Q: What are you trying to achieve by adding mesh shading to Justice? Q: How do Mesh Shaders solve this?

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GSoC 2019 progress report #1 (part 2)

Mircosoft Game Dev

The main goal of my GSoC project is to completely rewrite the light mapper in Godot and, instead of a voxel approach, use ray tracing to compute the scene lighting. By adding a simple cache to it, we made it so that light map texture coordinates are only computed when there's an actual change to the geometry of the mesh.