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Dev snapshot: Godot 3.4 beta 6

Mircosoft Game Dev

CSG: CSGPolygon fixes and features: Angle simplification, UV tiling distance, interval type ( GH-52509 ). Shaders: Add support for structs and fragment-to-light varyings ( GH-48075 ). Core: Complain if casting a freed object in a debug session ( GH-51095 ). Rendering: Add soft shadows to the CPU lightmapper ( GH-50184 ).

Beta 52
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Release candidate: Godot 3.4 RC 1

Mircosoft Game Dev

CSG: CSGPolygon fixes and features: Angle simplification, UV tiling distance, interval type ( GH-52509 ). Shaders: Add support for structs and fragment-to-light varyings ( GH-48075 ). Core: Complain if casting a freed object in a debug session ( GH-51095 ). Rendering: Add new 3D point light attenuation as an option ( GH-52918 ).

Mesh 52
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Release candidate: Godot 3.4 RC 3

Mircosoft Game Dev

CSG: CSGPolygon fixes and features: Angle simplification, UV tiling distance, interval type ( GH-52509 ). Shaders: Add support for structs and fragment-to-light varyings ( GH-48075 ). Core: Complain if casting a freed object in a debug session ( GH-51095 ). Rendering: Add new 3D point light attenuation as an option ( GH-52918 ).

Mesh 52
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Release candidate: Godot 3.4 RC 2

Mircosoft Game Dev

CSG: CSGPolygon fixes and features: Angle simplification, UV tiling distance, interval type ( GH-52509 ). Shaders: Add support for structs and fragment-to-light varyings ( GH-48075 ). Core: Complain if casting a freed object in a debug session ( GH-51095 ). Rendering: Add new 3D point light attenuation as an option ( GH-52918 ).

Mesh 52