Remove Demo Remove Media Remove Puzzle Remove Shaders
article thumbnail

The Kristala Dev Blog - Issue #29

Astral Clock Tower Studios

In last month's dev blog installment, we introduced you to the progress we'd commenced on the overhaul we're currently giving to the entirety of the Kristala demo—including characters, enemies, levels, and more. Right away, Harold dove into creating fresh, detailed concepts for each level area in the Kristala demo. Let's dive in.

Dev 52
article thumbnail

The Kristala Dev Blog - Issue #28

Astral Clock Tower Studios

We really loved how the demo was looking at the end of 2020, but we thought it embodied a bit more whimsy than it did darkness, so we've officially embarked on a complete overhaul of the entire demo level, including character models, level design, environments, and more. Are you ready to get dark, dear friends? Concept Art.

Dev 52
Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

Trending Sources

article thumbnail

The Kristala Dev Blog - Issue #26

Astral Clock Tower Studios

In the Kristala demo, you'll play as the chosen warrior from the nature-loving Nisarga clan. That said though, the shader is still pretty basic and only utilizes the default masked shader with a bit of subsurface coloring. Ideally, the Hair shader can be used again once Joe has a better understanding of how the tool works.

Dev 52
article thumbnail

The Kristala Dev Blog - Issue #25

Astral Clock Tower Studios

After a little more research, Joe deduced that the only way to get a groom to match a model's base textures is to utilize the shader editor in UE4, which must be setup with some scripting in Maya. Music is an important piece of the Kristala puzzle. You can also follow our dev journey on social media via the links below.

Dev 52