Remove Editing Remove Lightmap Remove Prototyping Remove Writing
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Godot 3.3 has arrived, with a focus on optimization and reliability

Mircosoft Game Dev

Improved Inspector sub-resource editing. Building upon the initial prototype , we've now reached a state where we're happy to release the Web editor in sync with the native version, so you can find the latest stable version on editor.godotengine.org. Physics: Many fixes to one-way collisions. Fixes to KinematicBody collisions.

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Godot 3.1 is out, improving usability and features

Mircosoft Game Dev

Unsupported features will not be visible when editing materials. Unsupported features will not be visible when editing environments. Use baked lightmaps instead. GDScript allows to write code in a quick way within a controlled environment. Does not always catch errors during compile (or write) time.

Feature 52
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How to Use Unity Cinemachine Virtual Cameras

Game Designing

When using Cinemachine, you don’t need to know how to write code, though coding is still essential for some components, such as scripting how a user zooms using a mouse wheel, for example. This basically means you can only bake lightmaps using a single machine. Who Would Be Interested in Unity Cinemachine?