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Godot 3.3 has arrived, with a focus on optimization and reliability

Mircosoft Game Dev

Improved Inspector sub-resource editing. was still far away, so we tasked Joan Fons ( jfons ), as part of the GSoC program, to write a new CPU lightmapper for Godot 3.x. The biggest difference with the old lightmapper is that the new one features proper path tracing, which results in better looking lightmaps. OpenXR plugin.

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Godot for AA/AAA game development - What's missing?

Mircosoft Game Dev

The features offered are also a lot more reminiscent of AAA games, such as far more material options and advanced visual effects (including circle DOF , volumetric fog, AMD FSR, etc.). Visual scripting. Additionally, Godot 4.0 Screen space GI can be used to enhance the realism even more. Large team VCS support.

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Godot 3.0 is out and ready for the big leagues

Mircosoft Game Dev

which would have included new multiplayer networking, visual scripting and many other improvements) because we realized that projects using the new features would no longer work in 3.0, Visual Scripting. No lightmaps or anything of the sort are required, providing a very quick and efficient workflow. GPU particles.

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Release candidate: Godot 3.4 RC 3

Mircosoft Game Dev

Core: Fix read/write issues with NaN and INF in VariantParser ( GH-47500 ). Editor: Fix MeshInstance2D edit rect ( GH-54070 ). Lightmapper: Add an editor setting to configure number of threads for lightmap baking ( GH-52952 ). Scene: Fix loading packed scene with editable children at runtime ( GH-49664 ).

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Release candidate: Godot 3.4 RC 2

Mircosoft Game Dev

Core: Fix read/write issues with NaN and INF in VariantParser ( GH-47500 ). Editor: Fix MeshInstance2D edit rect ( GH-54070 ). Lightmapper: Add an editor setting to configure number of threads for lightmap baking ( GH-52952 ). Scene: Fix loading packed scene with editable children at runtime ( GH-49664 ).

Mesh 52
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Dev snapshot: Godot 3.4 beta 6

Mircosoft Game Dev

Core: Fix read/write issues with NaN and INF in VariantParser ( GH-47500 ). Lightmapper: Add an editor setting to configure number of threads for lightmap baking ( GH-52952 ). Scene: Fix loading packed scene with editable children at runtime ( GH-49664 ). VisualScript: Expose visual script custom node type hints ( GH-50705 ).

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Release candidate: Godot 3.4 RC 1

Mircosoft Game Dev

Core: Fix read/write issues with NaN and INF in VariantParser ( GH-47500 ). Lightmapper: Add an editor setting to configure number of threads for lightmap baking ( GH-52952 ). Scene: Fix loading packed scene with editable children at runtime ( GH-49664 ). VisualScript: Expose visual script custom node type hints ( GH-50705 ).

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