Simplex noise lands in Godot 3.1
Mircosoft Game Dev
SEPTEMBER 19, 2018
If you want to learn more about how fractal noise works and some other terrain generation techniques I strongly recommend this article by Red Blob Games. A Godot voxel world prototype by Zylann, using his own OpenSimplex module which can now be replaced by the built-in implementation. Noise texture. Visual effects.
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