Remove Editing Remove Prototyping Remove Terrain Remove Texture
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Simplex noise lands in Godot 3.1

Mircosoft Game Dev

If you want to learn more about how fractal noise works and some other terrain generation techniques I strongly recommend this article by Red Blob Games. A Godot voxel world prototype by Zylann, using his own OpenSimplex module which can now be replaced by the built-in implementation. Noise texture. Visual effects.

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Coherent Creature Design

Mnenad

As I promised in this chapter I will dig deeper into the designing process around the creatures that will be walking on the procedural terrain. We rather think of an ideal or prototype bird like this one over here from a kid's science book. Designing the game world's creatures. Shape generation tool. Concept art.

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new Quake map: Breakfast Under The Balloons

Radiator Blog

I liked the idea of climbing / descending a big weird tree, and building it in Quake would be a big challenge, so that's what I prototyped first. From there, I could edit one branch to automatically update all of the branches. So I divided the bumpy terrain into quadrants, with big tree roots gating each section.