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Sandbox vs themepark

Raph Koster

I just watched a couple of videos about sandbox vs themepark games (in particular one by NerdSlayer and another by Josh “Strife” Hayes )… One thing that struck me about the ways players often talk about this (because at this point the history is so old) is that people think of sandbox as the older version of MMOs, and themeparks as newer.

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Godot for AA/AAA game development - What's missing?

Mircosoft Game Dev

Cars/people in city simulators, where thousands appear all across the city. Sandbox style simulations. When doing tasks such as shader editing, VFX (particles) or animation, there is a large difference between Godot and engines such as Unreal. Complex custom particles that run on CPU. Flocks, swarms, mobs, debris, etc.

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Vulkan progress report #7

Mircosoft Game Dev

using a special screen-space filter to correctly simulate roughness. Additionally to being able to simulate skin more correctly, it also supports transmittance, so light that comes from behind will spread towards the front by scattering below the surface. This is changing in 4.0, New Subsurface Scattering. In Godot 4.0,

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