Sat.Apr 01, 2017 - Fri.Apr 07, 2017

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Creating the First Version of Game Rules

Brand Game Development

I’m trying something different on the Dev Diary. Updates 1 , 2 , and 3 told you about Highways & Byways as a project. Important context information, yes, but that’s not what I set out to do with this series. This is a teaching blog. I’m going to be using Highways & Byways as an example. I’ll be explaining my development processes for this game so that you can learn from them.

Mechanics 130
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Getting ready for Reboot Develop. Meanwhile speaking at CodeCamp in Cluj.

Rindoku

Nope, we’re not dead. We just have to pick our battles and make hard decisions about where to spend our time. This blog doesn’t win that contest very often so follow our Facebook page if you’re hungry for regular updates. Still, we’re committed to posting major updates and interesting stuff here even if the frequency is lower than we’d like.

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GDNative is here!

Mircosoft Game Dev

Edit: Based on community feedback and to avoid confusion (DLScript is not yet another domain specific language), the module was renamed to GDNative. at least the first usable version, there's still work to do, but it's usable! As some of you might have heard, we were working on a module that lets you use shared libraries as scripts. I'll explain what GDNative exactly is, what it is not , what you can use it for and lastly show you how to use it.

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What causes analysis paralysis? What should designers do about it?

Brand Game Development

You’re playing a game of Pandemic with three of your friends. One of your friends is taking forever to make a decision. He opines to the open air: “should I go to Jakarta and handle this three-cube situation before there’s an outbreak or should I set up a research station that we really need in Bogota?” You look over at your friend.

Dev 130
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