Mon.Apr 22, 2024

article thumbnail

ESA says members won’t support any plan for libraries to preserve games online

Game Developer

Libraries' attempts and proposed plans for archiving older games don't strike a chord with the ESA, which still thinks it remains publishers' burden.

Games 363
article thumbnail

Zoochosis by Clapperheads will make you fear those lovely animals in the zoo

PreMortem.Games

Like most times in horror stories, it starts out as a normal night. A rookie zookeeper straps on their bodycam and begins making the rounds on their first-ever night shift. But soon, you discover that things are far from normal in this zoo. A terrifying parasite is spreading, mutating some of the animals into grotesque, blood-thirsty monsters ready to kill their way out of their cages.

Animation 152
Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

Trending Sources

article thumbnail

Embracer CEO Lars Wingefors hopes to stick around until at least 2041

Game Developer

Fresh from cutting 1,400 jobs and shuttering numerous Embracer studios, Wingefors reassures investors he's here for the long haul.

Studios 332
article thumbnail

Embracer Group splits into three: Everything you need to know

GamesIndustry.biz

Sign up for the GI Daily here to get the biggest news straight to your inbox Embracer Group has announced its split into three separate companies. The three entities created will independently publicly listed on Nasdaq Stockholm. These companies are currently being referred to as Asmodee Group, Coffee Stain & Friends, and Middle-Earth Enterprises & Friends – although the latter two will be given a new name at a later date.

Studios 144
Join the IGDA Community
article thumbnail

Embracer splitting into three standalone companies to search for 'winning formulas'

Game Developer

'Rather than imposing conformity on thriving businesses, we should foster an environment that amplifies existing success.

318
318
article thumbnail

Inside Rare’s new solar-powered Barn X

GamesIndustry.biz

About a year ago, one of Rare's fans noticed something on Google Maps. The Xbox developer's offices are at the heart of Manor Park, a huge area of land surrounded by trees, ponds and greenery, which the studio fully owns. It moved there in 2001 and the complex is made up of a central building and four barns – A, B, C and D. Then last year, Google revealed the existence of a fifth barn, and one substantially bigger than all the others.

Studios 136

More Trending

article thumbnail

UK dev Atomicom reinvented as Starlight Games to focus on new IP

GamesIndustry.biz

Former Psygnosis developer Gary Nichols has formed a new studio, Starlight Games. Based in Liverpool, the team had previously been working as Atomicom since 2010. "We decided we wanted a fresh new studio focused on creating our own IP, so Starlight Games was born," founder and CEO Gary Nichols tells GamesIndustry.biz.

Dev 108
article thumbnail

Atomicom changes name to Starlight Games, gains Wipeout co-creator Nick Burcombe

Game Developer

More a relaunch than a rebrand, Starlight already has multiple projects in development as it leaves work-for-hire behind.

article thumbnail

Take-Two wins lawsuit against tattoo artist

GamesIndustry.biz

Take-Two has won its lawsuit against tattoo artist Jimmy Hayden, who claimed that the reproduction of his work on basketball player LeBron James in the NBA 2K series constituted copyright infringement. As reported by Reuters , an Ohio federal jury gave its verdict on Friday, saying that Take-Two had a licence to use James' image in NBA 2K, de facto including his tattoos as well.

article thumbnail

Strange Scaffold's El Paso, Elsewhere is becoming a movie

Game Developer

Lakeith Stanfield is on deck to headline a film based on Strange Scaffold's acclaimed shooter.

Film 288
Join the IGDA Community
article thumbnail

Meta opens up Quest's OS for third-party hardware

GamesIndustry.biz

Meta today announced some changes to its virtual reality business to make it a more open ecosystem for developers and users. First, the company said that it will make the operating system behind the Meta Quest headsets, Meta Horizon OS, available to other companies to create third-party hardware. It already has a handful of partners on board to make headsets, with ASUS Republic of Gamers creating "an all-new performance gaming headset," while Lenovo designs one optimized for productivity and ent

article thumbnail

Brackeys Returns – Making Godot Tutorials

Game From Scratch

GameFromScratch.com Brackeys Returns – Making Godot Tutorials Brackeys is perhaps one of the largest, if not the largest, tutorial YouTubers for the Unity game engine. In 2020 Brackeys suddenly called it quits posting a goodbye video on YouTube. That seemed to be the end of this influential channel, until the entire Unity runtime fee fiasco occurred and […] The post Brackeys Returns – Making Godot Tutorials appeared first on GameFromScratch.com.

article thumbnail

PlanetPlay’s new initiative helps studios earn more revenue, while fighting climate change

GamesIndustry.biz

As we step up to recognise Earth Day 2024 – the 50-year-old global event that seeks to highlight issues affecting our climate, oceans, and planetary peace – not-for-profit organisation PlanetPlay wants to help game studios and players make meaningful change. By harnessing ‘passive activism’, PlanetPlay's expertise lies in helping studios create in-game promotions that inform players about green issues and galvanise them to contribute to real-world sustainability causes "w

Studios 102
article thumbnail

Major Marble now on IndieDB and Steam

Indie DB

Complete challenging puzzles in Puzzle Mode or create awe-inspiring tracks in Sandbox Mode. Customize your courses and enjoy fully simulated physics!

Sandbox 95
Join the IGDA Community
article thumbnail

Sony pulls the plug on LittleBigPlanet 3 online

GamesIndustry.biz

Sign up for the GI Daily here to get the biggest news straight to your inbox Sony has indefinitely shut down the online servers for LittleBigPlanet 3 on the PlayStation 4. The announcement on social media attributed the decision to ongoing technical issues, which took the title down temporarily in January.

Media 98
article thumbnail

Mistral Large and Mixtral 8x22B LLMs Now Powered by NVIDIA NIM and NVIDIA API

Nvidia

This week’s model release features two new NVIDIA AI Foundation models, Mistral Large and Mixtral 8x22B, both developed by Mistral AI. These cutting-edge. This week’s model release features two new NVIDIA AI Foundation models, Mistral Large and Mixtral 8x22B, both developed by Mistral AI. These cutting-edge text-generation AI models are supported by NVIDIA NIM microservices, which provide prebuilt containers powered by NVIDIA inference software that enable developers to reduce deployment times f

AI 75
article thumbnail

Solving the skills crisis, and Fallout's fame | GI Microcast

GamesIndustry.biz

Sign up for the GI Daily here to get the biggest news straight to your inbox The latest GamesIndustry.biz Microcast is available to watch or download now. This week, James and Chris are joined by Skillfull founder Gina Jackson to discuss her recent report on the skills crisis in the UK games industry (and the wider industry), as well as the systemic issues that need to be addressed in order to fix it.

Games 91
article thumbnail

What is FlatBuffers?

That One Game Dev

FlatBuffers is a serialization library developed by Google. In this article I will talk a bit more about them and about binary serialization. The post What is FlatBuffers? appeared first on That One Game Dev.

Dev 74
article thumbnail

Strange Scaffold's El Paso Elsewhere feature adaptation in the works

GamesIndustry.biz

Sign up for the GI Daily here to get the biggest news straight to your inbox Strange Scaffold's supernatural shooter El Paso Elsewhere will be receiving a feature adaptation. As reported by Deadline , LaKeith Stanfield, who starred in work such as The Book of Clarence and Atlanta, is in conversations to star and produce.

Feature 85
article thumbnail

Murder On Space Station 52

Indie DB

I break down the process of taking my physical hand-drawn art and creating an in-game scene for my upcoming game Murder On Space Station 52.

Art 85
article thumbnail

It’s time to vote for the winners of this year’s MCV/DEVELOP Awards!

Game Development News

Games can only get better? Let's take back controller? Ok, so not the best election slogans, but don't let that put you off voting for this year's award winners. Every vote counts!

article thumbnail

Exploring Top 3D Art Styles for Game Development

Starloop Studios

Introduction As technology evolves, so does the landscape of game development. One of the most exciting areas of advancement is in the realm of 3D art styles. These styles not only define a game's visual and aesthetic appeal but also enhance player engagement and experience. At Starloop Studios, we are always exploring innovative [.] The post Exploring Top 3D Art Styles for Game Development appeared first on Starloop Studios.

Art 52
article thumbnail

[From the Industry] Starlight Games – a new Liverpool based studio bringing innovative experiences and empowering young talent

Game Development News

This is a press release posted in addition to our usual editorial content. Starlight Games, a new and pioneering video game studio based in Liverpool, UK lead by Gary Nichols and well-known industry experienced developers, has been set up to develop new IP that focuses on innovative gameplay experiences that are visually stunning.

Studios 52
article thumbnail

Sunken Temple and Bosses Guide Phase 3 WoW SoD

Game Wisdom

Sunken Temple and Bosses Guide Phase 3 WoW SoD Josh Bycer josh@game-wisdom.com As the fans of WoW Classic know there is the new Sunken Temple Raid as Phase 3 unfolds in World of Warcraft’s Season of Discovery. To pass this raid must be that each encounter is wrapped in mystery and danger, … The post Sunken Temple and Bosses Guide Phase 3 WoW SoD appeared first on Game Wisdom.

Games 52
article thumbnail

Cocos Creator v3.8.3 Community Test Version

Cocos

Hello everyone, after a period of testing and iteration, our version 3.8.3 has entered the testing stage. In addition to focusing on fixing issues reported in version 3.8, version 3.8.3 also includes some functionality adjustments. We now invite community users to participate in the public beta. Projects planning to upgrade are advised to backup and take some time to validate their projects’ performance on the new version in preparation for the subsequent official upgrade.

Beta 52
article thumbnail

The 15 Best Unity 3D Android Games in 2024

Artoon

Mobile gaming is constantly evolving, with new titles pushing the boundaries of […] The post The 15 Best Unity 3D Android Games in 2024 appeared first on Artoon Solutions.

article thumbnail

Adjusting order value in isometrix view

Cocos

Hello developer friends? I came here because I needed advice. Currently we are making a customization game It is characterized by adopting an isometric view. It’s a game where many characters move around the map. While making the game, there was a problem with the order values being mixed up. To solve this, we were changing the order value in the way we adjust priority in UITransform.

article thumbnail

Node js vs NPM: Understanding Their Roles in Web Development

Artoon

Node js vs npm – An essential component of modern web development, […] The post Node js vs NPM: Understanding Their Roles in Web Development appeared first on Artoon Solutions.

article thumbnail

How to create a texture?

Cocos

this is how I get the data audioSource.getPCMData(0).then(dataView => { if (!dataView) return; for (let i = 0; i < dataView.length; ++i) { console.log('data: ' + dataView.getData(i)); } }); in the console I get this data -0.000030517578125 0 0.000030518509447574615 -0.000030517578125 0 0.000030518509447574615 -0.000030517578125 I put the data in an array this.amplitudes.push(dataView.getData(i)); this is what is in the array [ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0

Texture 40
article thumbnail

React.JS vs. Angular: Which Framework is Best for Front-end Development?

Artoon

Introduction In web development, numerous technologies, frameworks, and tools continually expand. When […] The post React.JS vs. Angular: Which Framework is Best for Front-end Development? appeared first on Artoon Solutions.

article thumbnail

How to create a texture?

Cocos

Like this, this create a red picture. start() { let spriteFrame = new SpriteFrame(); spriteFrame.texture = this.createTexture(); let sp = this.getComponent(Sprite); sp.spriteFrame = spriteFrame; } createTexture(){ let texture = new Texture2D(); texture.reset({ width: 2, height: 2, format: Texture2D.PixelFormat.RGBA8888 }); let data = new Int8Array([ 255,0,0,255, 255,0,0,255, 255,0,0,255, 255,0,0,255, ]); texture.

Texture 40
article thumbnail

What Is ReactJS Used For? A Detailed Guide

Artoon

Introduction Many businesses grapple with the challenge of creating web applications that […] The post What Is ReactJS Used For? A Detailed Guide appeared first on Artoon Solutions.

40
article thumbnail

Retrieve properties in an inspector plugin

Cocos

Sorry, but I don’t get your question! I know what node is selected, but inside of plugin code, I don’t have any reference to the Component’s members! I wonder button inspector how is working!

Code 40
article thumbnail

Scene and Prefab file format documentation

Cocos

Dear Cocos developers, As you may know, Meta released Llama 3 LLM days ago, I’ve researched this LLM, and I can say it is a cutting-edge open-source model and is a game changer. I’m trying to create agents to automate some game-creating processes, but due to a lack of documentation I can’t go more for UI aspect!

Agent 40