Sat.Apr 15, 2017 - Fri.Apr 21, 2017

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Spotting and Dropping Bad Mechanics

Brand Game Development

Dev Diary posts are made to teach game development through specific examples from my latest project: Highways & Byways. Just here for Highways & Byways updates? Click here. Most board game mechanics will not work as well as you intend them to. Good board game developers need to know when to drop mechanics and when to refine them. It’s not an exact science.

Mechanics 130
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Sweat and Serendipity – How I Got Into the Board Game Business

Brand Game Development

I didn’t mean to be a board game developer, but everything I did to get here was on purpose. As a child, I was intensely interested in board games and video games. I’ve got multiple dresser drawers and an almost immovably heavy chest full of creative projects from back then. I’m talking about fake Nintendo 64 manuals scribbled in colored pencils on printer paper for games that never existed and board games drawn in Sharpie on posterboard glued to the rigid cardboard of cereal b

Games 130