Remove Educational Remove Game Designer Remove Mechanics Remove Terrain
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You Have No Idea How Hard It Is To Run A Sweatshop, Part 1

Designer Notes

Hi everyone, I’m Soren Johnson, and welcome to You Have No Idea How Hard It Is To Run A Sweatshop Here are the published games that I’ve worked on over my career, some of which I will touch on over the next hour. I’d like to talk about some of these examples today and examine how best to build meaning in our games.

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Mastering Metaverse: John Krajewski’s Eco Adventure

Game Dev Unchained

But, beyond gameplay mechanics, Eco speaks to a much larger industry trend: the emergence of the metaverse. Whereas games that promote mindless violence might not offer significant value, others that foster creativity, connection, and learning can be instrumental in developing critical skills.

Indy 105
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GenoTerra - The finished prototype.

Mnenad

The Mechanic I. I was looking for suitable solutions for having both views in the mechanic of the game. But before I explain the narration, I want to jump back in time when I started building the endless terrain generator. But on the other hand, this fact made me aware of my competence as a game designer