Remove es engine-platform accessing-texture-data-efficiently
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Godot for AA/AAA game development - What's missing?

Mircosoft Game Dev

The compatibility backend is based on OpenGL ES 3.0 / OpenGL 3.3 / WebGL 2.0 Rendering is significantly more efficient in Godot 4.0, using data oriented algorithms to process the culling of objects and both secondary command buffers and automatic batching to efficiently submit the draw primitives. Core engine.

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[Tutorial]A Comprehensive Explanation of Deferred Rendering - Guide to Cocos Cyberpunk Source Code

Cocos

This series of articles will analyze the source code from various perspectives to improve your learning efficiency. It can be released to multi-platforms, such as Web, iOS, and Android. Get the data of a model, and submit it to the GPU for rendering. I hope to help you advance further in 3D game development.

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Godot 3's renderer design explained

Mircosoft Game Dev

Godot uses a considerably different approach to rendering (and rendering abstraction) than other, popular, game engines. Rendering engineers are rare to find, so this can be a starting point. The server completely abstracts the rendering internals and provides access handles to creating and manipulating objects via opaque IDs.

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