Remove FPS Remove Game Engine Remove Open World Remove Simulation
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Godot 4.0 gets SDF based real-time global illumination

Mircosoft Game Dev

It does not require raytracing , and it runs in most current (and some years old) dedicated GPUs, even medium-end budget CPUs from some years ago (SDFGI was developed and tested on a GeForce 1060, running at a stable 60 FPS). Multiple Bounces: Enable a feedback loop, which simulates multiple bounce lighting. How does it work?

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New Ray-Tracing, AI, Cloud, and Virtual World Tools Simplify Game Development at GDC 2022

Nvidia

Available now, Kickstart RT makes it easier than ever to add real-time ray tracing to game engines, producing realistic reflections, shadows, ambient occlusion, and global illumination. Traditionally, game engines must bind all active materials in a scene. Unreal Engine 4.27 Learn more about Kickstart RT.

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Godot for AA/AAA game development - What's missing?

Mircosoft Game Dev

supports advanced global illumination techniques such as lightmapping (including SH lightmapping), Voxel GI (which is fully real-time) and SDFGI (which is a single click, open world GI solution). Streaming is the most important feature missing for managing large scenes or open worlds. Sandbox style simulations.

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