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Movie Maker mode arrives in Godot 4.0

Mircosoft Game Dev

The idea of using a game engine for projects other than creating video games is not new. For decades, game engines have been used to create applications, simulations and more. Non-real-time simulation, which is enabled using the --fixed-fps command line argument. References.

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Movie Maker mode arrives in Godot 4.0

Mircosoft Game Dev

The idea of using a game engine for projects other than creating video games is not new. For decades, game engines have been used to create applications, simulations and more. Non-real-time simulation, which is enabled using the --fixed-fps command line argument. References.

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Godot 4.0 gets SDF based real-time global illumination

Mircosoft Game Dev

It does not require raytracing , and it runs in most current (and some years old) dedicated GPUs, even medium-end budget CPUs from some years ago (SDFGI was developed and tested on a GeForce 1060, running at a stable 60 FPS). Multiple Bounces: Enable a feedback loop, which simulates multiple bounce lighting.

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New Ray-Tracing, AI, Cloud, and Virtual World Tools Simplify Game Development at GDC 2022

Nvidia

Available now, Kickstart RT makes it easier than ever to add real-time ray tracing to game engines, producing realistic reflections, shadows, ambient occlusion, and global illumination. Traditionally, game engines must bind all active materials in a scene. Learn more about Kickstart RT. Today, Reflex 1.6

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Godot for AA/AAA game development - What's missing?

Mircosoft Game Dev

This is needed for some types of game mechanics such as: Projectiles (bullet hell for example). Units in some types of strategy games with thousands of entitites roaming across a map. Cars/people in city simulators, where thousands appear all across the city. Sandbox style simulations. Flocks, swarms, mobs, debris, etc.

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Realistic Lighting in Justice with Mesh Shading

Nvidia

NetEase Thunder Fire Games Uses Mesh Shading To Create Beautiful Game Environments for Justice In December, we interviewed Haiyong Qian, NetEase Game Engine. Not only are the updated environments breathtaking, the game supports 1.8 billion triangles running over 60 FPS in 4K on an NVIDIA 3060Ti.

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Getting started with HaxeFlixel in 2021

Radiator Blog

For an upcoming project commission, I'm making a 2D game with crowd simulation and simple controls that works well on mobile browsers. The engine should be able to render and simulate 200+ lightweight game objects -- frame-animated sprites with simple collision, no fancy physics or shaders. and no WASM.)

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