Remove FPS Remove Open World Remove Render Remove Texture
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Ghost Recon Wildlands Low FPS & Stuttering: How to Increase

Game Errors

The game was released in 2017 for Windows, PlayStation 4, and Xbox, as the first game in the Ghost Recon series to feature an open-world environment and is played from a third-person perspective with the option of first-person view for gun aiming. However, people are complaining of stuttering and FPS dropping issues.

FPS 52
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Godot 4.0 gets SDF based real-time global illumination

Mircosoft Game Dev

SDFGI is something akin to a dynamic real-time lightmap (but it does not requiere unwrapping, nor does it use textures). Occlusion generally works well, but you must ensure that walls are thicker than a voxel at the cascade they are rendering to in order to avoid light leaks. It has a small cost when enabled. How does it work?

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Godot for AA/AAA game development - What's missing?

Mircosoft Game Dev

has an entirely new rendering architecture, which is divided into modern and compatibility backends. The modern one does rendering via RenderingDevice (which is implemented in drivers such as Vulkan, Direct3D 12, and more in the future). Rendering is significantly more efficient in Godot 4.0, Low level rendering access.

AAA 145