Remove Game Engine Remove Lightmap Remove Prototyping Remove Writing
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Godot 3.3 has arrived, with a focus on optimization and reliability

Mircosoft Game Dev

If you use and enjoy Godot, plan to use it, or want support the cause of having a mature, high quality free and open source game engine, then please consider becoming our patron. was still far away, so we tasked Joan Fons ( jfons ), as part of the GSoC program, to write a new CPU lightmapper for Godot 3.x.

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Godot 3.1 is out, improving usability and features

Mircosoft Game Dev

If you use and enjoy Godot, plan to use it, or want support the cause of having a mature, high quality free and open source game engine, then please consider becoming our patron. Use baked lightmaps instead. is not a fallback but a different platform you should target your game for. GIProbes of course don't work.

Feature 52
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How to Use Unity Cinemachine Virtual Cameras

Game Designing

When using Cinemachine, you don’t need to know how to write code, though coding is still essential for some components, such as scripting how a user zooms using a mouse wheel, for example. In short, the Unity Cinemachine is a game-changer. This basically means you can only bake lightmaps using a single machine.