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Multiplayer in Godot 4.0: On servers, RSETs and state updates

Mircosoft Game Dev

In this post, I'll focus on the new "headless" display, and the removal of multiplayer RSETs (read below before despairing!), along with keeping you hyped with some of the new features planned or in the work. This is because it needs to add some logic to avoid jittering anyway. Howdy Godotters! Multiplayer in Godot 4.0:

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