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A deep dive into the beautiful (video) game in A Tale of Two Halves by Bitmap Books

PreMortem.Games

Bitmap Books owes its creation to Sam Dyer ’s journey from graphic designer to owner and publisher. “By By trade, I am a graphic designer. But since then, EA’s game has become a slave to the Ultimate Team beast, ever more bloated and scripted and uninspiring as time goes on. Check out the complete line-up of Bitmap Books.

Balance 156
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Ron Gilbert shows how narrative games have come a long way

Game Daily

It was a comedic graphical adventure set in a house-of-horrors. Graphics are a lot better and the way we interact with them [is] a lot more sophisticated. . “There is a point where you have to lock down your script. “Maniac Mansion was a narrative game,” says Gilbert.

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The evolution of special effects in cinema

Filmustage

Leave the boring pre-production routine to the Filmustage - automatic script breakdown - and focus on your creativity! The great and terrible Godzilla: Eiji Tsuburaya Eiji Tsuburaya was a Japanese visionary who worked in the genres of fanfiction and horror. Cinematography owes a lot to this French pioneer.

Film 52
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How to make movies in 2022: the set vs the screen

Filmustage

Fewer and fewer major films are shot on location, and this has long been a trend: green screen and visual effects have been horror industry standards for a long time. Leave the boring pre-production routine to the Filmustage - automatic script breakdown - and focus on your creativity! However, it is worth noting that Warner Bros.

Film 52
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Mastering Minimalism: Roger Deakins

Filmustage

Each director has a different idea of how the script will look on the screen. Visualise how you see all the elements in your script with Filmustage's Visual Reference board. Reading the notes in the script, Deakins did not believe for a long time that Mendes really intended to do it that way.

Film 52
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The Economics of a 2D Adventure Today

Grumpy Gamer

If you'd rather remain blissfully oblivious to the horrors of what goes on behind the scenes, this is the place to stop reading. We probably built more 2D graphic adventure games than any other company in the world and we had a finely tuned production process. Other expenses that will be contracted out: Script. Voice recording.

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