Remove Horror Remove Playtesting Remove Puzzle Remove Tile
article thumbnail

10 Elements of Good Game Design

Brand Game Development

In Tasty Humans , points are earned by monsters for eating people and arranging their body part tiles in certain ways in the monster’s stomach. There are limits to exactly how you can place tiles, and you don’t always get what you want. If you hate the game you’re playtesting, do something different.

article thumbnail

Zugzwang as a pole dance upward unto heaven

Radiator Blog

A broughlike is a variation on a roguelike named after designer Michael Brough , who has spoken before on his design patterns like square tiles, orthogonal movement, turn parity, glitching, limited info, simple maze designs, minimal resources. A dense randomized mini-chess puzzle where everything matters. So what did she want then?

Code 52