How to Fight “Tired Mode” as a Game Dev
Brand Game Development
JULY 28, 2017
Dev Diary posts are made to teach game development through specific examples from my latest project: Highways & Byways. This week in Start to Finish , I wrote Choose Your Own Adventure: Self-Publish or Not , an article dedicated to the benefits and pitfalls of self-publishing your game. I call it Tired Mode.
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