Remove Lightmap Remove Mesh Remove Prototyping Remove Writing
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Godot 3.1 is out, improving usability and features

Mircosoft Game Dev

Use baked lightmaps instead. GDScript allows to write code in a quick way within a controlled environment. Does not always catch errors during compile (or write) time. Support for root motion as well as the ability to write your own custom blend nodes has also been added. Revamped filesystem dock. Revamped AnimationTree.

Feature 52
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How to Use Unity Cinemachine Virtual Cameras

Game Designing

When using Cinemachine, you don’t need to know how to write code, though coding is still essential for some components, such as scripting how a user zooms using a mouse wheel, for example. You have to pay for extra plug-ins to export, for example, FBX meshes out of an engine. Who Would Be Interested in Unity Cinemachine?