Joan Fons is hired to work on Godot's rendering
Mircosoft Game Dev
MARCH 1, 2021
release, and should make lightmaps a viable option for 3.2. I have been working on a small prototype implementation and the results so far are promising, but it still needs to be integrated in the rendering backend and exposed to the user. Debug output of the prototype implementation. Red: depth buffer. Green: occluded objects.
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