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The Kristala Dev Blog - Issue #25

Astral Clock Tower Studios

With the armor and character revisions completed, Nick moved on to a brand new task: a dungeon prop list! The door itself has two meshes—one for dynamic use and one that is simply for decoration if desired. The dynamic mesh will allow the door to be animated and properly opened and closed. giant pain the ass.

Dev 52
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The Kristala Dev Blog - Issue #28

Astral Clock Tower Studios

Moving forward, Joe will continue to refine and improve the look of the fur, adding a dither effect to the hair shader to soften the edges of each card. Next, Pete exported the hair cards into Unreal in order to build a universal hair shader that could then ultimately be applied to every fur-havin' character in Kristala.

Dev 52