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Ultra-Realism Made Accessible with NVIDIA AI and Path Tracing Technologies

Nvidia

Portal’s next-generation lighting rebuilt with path-traced direct and indirect illumination and shader execution re-ordering The RTX Path Tracing SDK accurately re-creates the physics of all light sources in a scene to reproduce what the eye sees in real life. OMM SDK 1.0 is available to all developers.

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Get ready for the GitHub Game Off with Godot

Mircosoft Game Dev

When you share screenshots or videos of your game on social media, please use the #GitHubGameOff hashtag as well as #GodotEngine , to show the community what great projects are being worked on! Kudos to the first Godot user publishing an open source shader to achieve such an effect on our Asset Library :). Getting started with Godot.

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GitHub Game Off and Godot are a winning combination

Mircosoft Game Dev

When you share screenshots or videos of your game on social media, please use the #GitHubGameOff hashtag as well as #GodotEngine , to show the community what great projects are being worked on! as well as many small demos meant to showcase how to use a given feature, such as particles, screen space shaders, lights, navigation meshes, etc.

Alpha 52
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Schedule for GodotCon 2019 in Pozna?

Mircosoft Game Dev

It's much faster and we can instantly see the effects as we modify the shader. It is a fable-based RPG cofunded by the MEDIA fund of the European Union which will be released in 2021/2022. A quick demo on how to set up, rig and animate a 2D character in Godot Engine using 2D meshes and the Skeleton2D node. Jeremiah A.

Demo 52
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The Kristala Dev Blog - Issue #25

Astral Clock Tower Studios

The door itself has two meshes—one for dynamic use and one that is simply for decoration if desired. The dynamic mesh will allow the door to be animated and properly opened and closed. The second photo, however, shows how this tool doesn't work quite as well with a more complex mesh. giant pain the ass. The ACS Games Dev Team.

Dev 52
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The next big step: Godot 4.0 reaches Beta

Mircosoft Game Dev

You may have already seen some of this content on social media, in blog posts, or in alpha release notes. You can even create complex dynamic effects by writing custom shaders that operate on FogVolume nodes. is introducing sky shaders which allow users to create dynamic skies that update in real time (including reflections).

Beta 52
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The Kristala Dev Blog - Issue #28

Astral Clock Tower Studios

Moving forward, Joe will continue to refine and improve the look of the fur, adding a dither effect to the hair shader to soften the edges of each card. Next, Pete exported the hair cards into Unreal in order to build a universal hair shader that could then ultimately be applied to every fur-havin' character in Kristala.

Dev 52