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RP4K Teacher Profiles: Gabriel Dibenedetto

Real Programming

As for programming, Gabe loves 3D computer graphic modelling and rendering and visual arts. He also enjoys writing science fiction in what little spare time he has. Gabe develops models of worlds powered by the coding language C++ to test and simulate how rugged electric vehicles would handle the terrain.

Code 98
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GDNative is here!

Mircosoft Game Dev

You want a different renderer? "A Native script", as in "a script you're writing", is just a script, just like a GDScript file, so it doesn't have access to those classes, it also can't extend engine functionality. GDScript is an excellent language for making games and quick prototyping.

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Object Placement on Terrain (Mesh)

Mnenad

This chapter is all about how I solved it (so far) to be able to place all kinds of assets like 3D-meshes or self-growing fractal seeds on the terrain. Because the computer won’t render the next frame until all the needed calculations are done! Before we start. This struggle is visible for the player as a freezing screen.

Terrain 52
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Coherent Creature Design

Mnenad

As I promised in this chapter I will dig deeper into the designing process around the creatures that will be walking on the procedural terrain. We rather think of an ideal or prototype bird like this one over here from a kid's science book. The upper image is a rapidly made rendering in Cinema4D. Shape generation tool.

Terrain 52