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[Tutorial]A Comprehensive Explanation of Deferred Rendering - Guide to Cocos Cyberpunk Source Code

Cocos

Once again, thanks to the Cocos Cyberpunk development team, Without this open-source project, I wouldn’t have an engineering-level case to share this topic. setPassInput(this.lastPass.slotName(camera, 0), 'gbuffer_albedoMap').setPassInput(this.lastPass.slotName(camera, Scroll down, and you will find the following code. width, height).setPassInput(this.lastPass.slotName(camera,

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